TAHMID HASAN
GAME DEVELOPER
ABOUT ME
Game Developer with 1.5 years of experience. Worked with multiple clients. My commitment to high quality work has earned me many positive reviews.
SKILLS
LANGUAGES | ENGINES | PLATFORMS |
---|---|---|
GDScript C++ | GODOT | Windows macOS Android |
EXPERIENCE
2D PVP Fighting Game


Built a simple 2D PVP fighting game with arcade like controls for a client.
Responsibilities
Developed and Designed full gameplay using Godot 4
Implemented 2 Player controls, (WASD + Arrow Keys), Dash, Basic combat.
Created Player Select and Win Screens.
Challenges
The client required that the product be completed within a short period of time. (5 days)
Needed to keep clear communication with the client to make sure everything goes smoothly
Outcome
The client was very satisfied with the final project and left a 5 start review.
Eternal Nights - Souls Like Project


A Youtuber had commissioned me to make a Elden Ring type souls like game.
Responsibilities
Develop and Designed a Souls-like Experience using Godot
Include basic souls like mechanics like Movement, 3rd Person Camera, Attacks, Enemy AI
Keeping the game feel fresh in unique within the short time
Challenges
Making a short and complete game within a short period of time (7 Days)
Outcome
Utilized 3D AI generated Models and a souls-like template to save time
The Youtuber and his audience were very impressed.
Tap to Loop – Create and Control Audio Loops
Built an Android and Web compatable audio looping game where you click on screen to record audio and control them that my client requested
Responsibilities
Add a audio recording system based on tapping the screen.
Include ways to change audio speed, change BPM, select audio, delete audio
Include a way to save or import custom audio profiles
Implemented a custom audio threshold mechanism to automatically start recording when audio surpasses a set level and stop when it falls below
Challenges
Godot 4.4 has issues with audio recording on android
Needed to save and load custom audio profiles in android and web
Outcome
Had to merge a custom pull request fixing the Audio issues on android.
Had to make different save and load systems for the android and the web
For the web audio audio record to function properly, had to use a different recording system.
The client was very happy with the product and wrote a very long and positive review about it
The client left a 5 star review
Picking Up System Prototype

Developed a physics-based object interaction system allowing players to pick up, drop, and realistically interact with environment objects
implemented immersive audio feedback for different objects and actions
All assets were created from scratch
Integrated a breakable shotgun, which fires 3 bullets before breaking and interacts with the environment
Endless Hallway Prototype
Designed a creepy hallway level featuring an elevator at the end that feels inescapable
When the player tries to walk away from the elevator, they are teleported back to the start, creating a disorienting loop effect
Achieved this effect my by teleporting the player back after he reaches a certain point
INTERESTS
Video Games
Anime
Books
Novels