TAHMID HASAN

GAME DEVELOPER

ABOUT ME


Game Developer with 1.5 years of experience. Worked with multiple clients. My commitment to high quality work has earned me many positive reviews.

CONTACTS


Email: [email protected]
Phone: 01313554623


SKILLS


LANGUAGESENGINESPLATFORMS
GDScript
C++
GODOTWindows
macOS
Android

EXPERIENCE


2D PVP Fighting Game


Built a simple 2D PVP fighting game with arcade like controls for a client.

Responsibilities

  • Developed and Designed full gameplay using Godot 4

  • Implemented 2 Player controls, (WASD + Arrow Keys), Dash, Basic combat.

  • Created Player Select and Win Screens.

Challenges

  • The client required that the product be completed within a short period of time. (5 days)

  • Needed to keep clear communication with the client to make sure everything goes smoothly

Outcome

  • The client was very satisfied with the final project and left a 5 start review.


Eternal Nights - Souls Like Project


A Youtuber had commissioned me to make a Elden Ring type souls like game.

Responsibilities

  • Develop and Designed a Souls-like Experience using Godot

  • Include basic souls like mechanics like Movement, 3rd Person Camera, Attacks, Enemy AI

  • Keeping the game feel fresh in unique within the short time

Challenges

  • Making a short and complete game within a short period of time (7 Days)

Outcome

  • Utilized 3D AI generated Models and a souls-like template to save time

  • The Youtuber and his audience were very impressed.


Tap to Loop – Create and Control Audio Loops


Built an Android and Web compatable audio looping game where you click on screen to record audio and control them that my client requested

Responsibilities

  • Add a audio recording system based on tapping the screen.

  • Include ways to change audio speed, change BPM, select audio, delete audio

  • Include a way to save or import custom audio profiles

  • Implemented a custom audio threshold mechanism to automatically start recording when audio surpasses a set level and stop when it falls below

Challenges

  • Godot 4.4 has issues with audio recording on android

  • Needed to save and load custom audio profiles in android and web

Outcome

  • Had to merge a custom pull request fixing the Audio issues on android.

  • Had to make different save and load systems for the android and the web

  • For the web audio audio record to function properly, had to use a different recording system.

  • The client was very happy with the product and wrote a very long and positive review about it

  • The client left a 5 star review


Picking Up System Prototype


  • Developed a physics-based object interaction system allowing players to pick up, drop, and realistically interact with environment objects

  • implemented immersive audio feedback for different objects and actions

  • All assets were created from scratch

  • Integrated a breakable shotgun, which fires 3 bullets before breaking and interacts with the environment


Endless Hallway Prototype


  • Designed a creepy hallway level featuring an elevator at the end that feels inescapable

  • When the player tries to walk away from the elevator, they are teleported back to the start, creating a disorienting loop effect

  • Achieved this effect my by teleporting the player back after he reaches a certain point




INTERESTS


Video Games

Anime

Books

Novels